
Creative Learning for Creative Minds
Less Theory, More Practical
Children's early years are a critical stage for developing creativity, curiosity, and problem-solving skills. Our STEAM and Maker programmes provide hands-on learning experiences that nurture design thinking, innovation, and critical thinking through engaging projects. By integrating science, technology, engineering, arts, and mathematics, we equip children with practical, future-ready skills and the confidence to explore, create, and adapt in a rapidly changing world.

Our Approach
Our Approach: Design Thinking & Inquiry-Based Learning
Our approach combines design thinking and inquiry-based learning to develop creativity, critical thinking, and problem-solving through hands-on making. Students investigate real-world challenges, generate ideas, build prototypes, test solutions, and refine their designs through an iterative design process.
Using Strawbees' open-ended construction system, learners explore design, engineering, electronics, and programming while asking questions, experimenting, and collaborating to create innovative solutions.
Through exploration and trial-and-error, students build resilience, confidence, and a growth mindset while developing future-ready skills in creativity, communication, collaboration, and innovation.








Creative Learning for Creative Minds
Developed in Sweden, Strawbees is an award-winning educational platform that brings interdisciplinary STEAM learning to life through hands-on design, engineering, and creative exploration. It is widely embraced by schools, libraries, maker spaces, and museums around the world as an engaging platform for enhancing STEAM education.
Aligned with the MOE Maker Education and Interdisciplinary Project Work (IPW) approaches, our programme aims to:
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Develop creativity, critical thinking, and problem-solving through authentic, hands-on design challenges.
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Foster interdisciplinary learning by integrating art, design, science, engineering, and technology to solve real-world problems.
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Apply the engineering design process to investigate, ideate, prototype, test, and refine innovative solutions.
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Strengthen collaboration, communication, and teamwork through inquiry-based and project-based learning.
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Encourage innovation, resilience, and a growth mindset by embracing experimentation, trial-and-error, and iterative improvement.
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Build confidence in designing, making, and presenting meaningful solutions that connect classroom learning with real-world applications.

Inter-School STEAM Design Challenge
Our Inter-School STEAM Design Challenge gives students the opportunity to apply creativity, design thinking, and engineering skills through hands-on challenges. Working in teams, students identify a problem, develop innovative solutions, build prototypes, and present their ideas. The competition celebrates innovation, collaboration, and real-world problem-solving.
Challenge Objectives
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Foster creativity, innovation, and design thinking through hands-on STEAM challenges.
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Develop teamwork, communication, and problem-solving skills.
Learning Outcomes
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Apply the engineering design process to design, build, test, and refine a prototype.
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Present and communicate ideas confidently while collaborating effectively as a team.
We warmly invite schools to participate in this exciting inter-school competition and inspire students to become the next generation of creative thinkers
Inter-School Challenge at Republic Polytechnic

MY ART BUDDY PTE LTD
Address: 26 Springside Green Singapore 786909
GST Reg No: 199508352C
M: 91292992 Tel: 65542006